Netflix Work From Home Job - VacancyGlobal
Posted 2025-03-15Our motto is "Making the world a better place"; and that's what we try to achieve through the games we make. Inventiveness is part of our DNA at Spry Fox. Whether it's creating MMOs that encourage friendships and prevent toxicity, or creating unique puzzle games that encourage English language learning;
We always ask ourselves, "How does this game make your life better?" Spry Fox strives to be a studio where work is fun, an important but not dominating part of your life, and crunch as a negative and counterproductive one Looking at industry practice - something to learn and avoid in the future. We want you to have friends, family, hobbies and a life outside of work. We want you to love your employees and know that they support you 100%. We want you to be proud of what you do and how you do it.
We have been completely isolated for over 10 years and foxes are scattered all over the world. In order for this to work well, we all try to stay online and communicate between 10am and 2pm PST to ensure there is enough overlap time with our team. Otherwise, our working hours are flexible and are completely subject to our individual control! Now that we're part of Netflix, we can do what we love with more support and without worrying about how to make money!
We've always focused on making original and thoughtful games - now more than ever. ABOUT JOB Spry Fox is seeking a Senior Gameplay Engineer to help us develop an original nonviolent MMO. You are responsible for creating and maintaining content and game systems and data-driven tools in the Unreal Engine, with a focus on the timing or "feel" aspects of design.
You will work closely with the design team and the rest of the engineering team to translate designs into polished game experiences and powerful client and server code.
<strong>REQUIREMENTS</strong>
<ul>
<li>You were responsible for bringing the game to the point (e.g.B. controls, character, camera) at the level of shipping</li>
<li>You submitted a multiplayer project.</li>
<li>Excellent programming and debugging skills in C++.</li>
<li>Strong communication skills to help you thrive in a remote team environment.</li>
<li>Recent experience working with Unreal and in-depth knowledge of game engine components and architecture.</li>
</ul>
<strong>GOOD</strong><strong> TO HAVE</strong>
<ul>
<li>Experience in animation</li>
<li>At least one title supporting touch and keyboard & Insert the Experience the development of data-driven tools with a designer.</li>
<li>Previous experience developing live Experience or interest in automated testing.</li>
</ul>